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Evangelion shinji ikari rasing project
Evangelion shinji ikari rasing project







This includes the Sunday menu, the Schedule menu, the Stats menu, and the Battle menu. Reference pictures of what each button means are included in the ‘help’ folder. Previous updates (included in V2.0) have also added translations for the stats that show up after you complete a scheduled activity, fixed errors such as one that caused the game to break in the Kaworu bonus episode and removed typos. This reflects what was in the original Japanese. Now Thanatos route episodes are represented by “Episode 22” etc, Pathos by “Episode XXII” etc, and Campus “Episode Twenty-Two” etc. Previous versions had “Episode 1, Episode 2, Episode 3” etc for everything.

evangelion shinji ikari rasing project

All Next Episode title cards have the correct number on them. The window toolbar is now fully translated. Every single file with dialogue in it has been updated at least a little. HUGE revisions to the translation, fixing mistranslations, weird phrasing, errors and typos, as well as a little bit of Japanese text I missed in the first translation. You need to change system locale to Japanese.Ģ. At various points Shinji will be asked to make choices during dialogue which can have far-reaching influence on the story.ġ.

evangelion shinji ikari rasing project

Battle controls are menu-driven and the outcome is determined partly by statistics and partly by luck. The player chooses Shinji's schedule for each week,what Shinji does influences his statistics. Play proceeds in three major ways: The weekly schedule, battle, and dialogue choices. Basically, the player decides Shinji's fate in how he lives his life. The player assumes control of Shinji Ikari, the protagonist and main character of the normal Neon Genesis Evangelion series.









Evangelion shinji ikari rasing project